A white-hat researcher known as BobDaHacker disclosed a now-patched authorization flaw in a FIFA World Cup 2026 platform that allegedly exposed multiple internal systems, including production tools used to manage global TV broadcasts. After registering through FIFA’s licensed player-agent platform, the researcher was added to FIFA’s Microsoft Entra environment and discovered back-end APIs that relied on client-side authorization checks, enabling access to broadcaster-facing panels, live stadium camera feeds, commentators’ displays, and other internal applications.
According to the researcher, the exposed systems included a streaming management panel containing RTMP ingest URLs and stream keys, which could have allowed an attacker to replace or disrupt live match video across all camera feeds. Additional reachable platforms reportedly included live score dashboards, play-metrics tracking, and match-management tools where match times and scores might have been altered. After unsuccessful attempts to contact FIFA directly, the researcher notified MediaKind, CISA, and the FBI; FIFA reportedly patched the flaw within hours and did not publicly comment.

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According to the researcher, FIFA fixed the vulnerability within a few hours of disclosure, by the following morning, though without acknowledging her report. The patch reportedly closed access to systems that could have been used to alter live streams, scores, and match data.
BobDaHacker said she reported the authorization flaw on Tuesday night Japan time after unsuccessful attempts to contact FIFA directly, including notifying MediaKind, CISA, and the FBI. The report concerned potential access to production streaming controls and other internal FIFA systems.
A security researcher using the handle BobDaHacker said that after registering on FIFA's official licensed-agent/player-agent platform, she was added to FIFA's Microsoft Entra environment and discovered backend APIs that relied on client-side authorization checks. The flaw allegedly exposed access to internal World Cup systems, including streaming and match-management platforms.
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