A vulnerability in the Unreal Engine, affecting multiple games and versions, allows remote attackers to execute arbitrary code by sending a specially crafted UDP packet containing a secure query with an excessively long value. This input overflows a memory buffer, leading to memory corruption and potential code execution.
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2 valid exploits after Mallory filtered fakes, detection scripts, and README-only repos (1 hidden).
This repository contains a single Metasploit exploit module targeting a buffer overflow vulnerability in the GameSpy secure query handler of Unreal Tournament 2004 (Linux), specifically builds 3120 and 3186 (CVE-2004-0608). The exploit works by sending a single crafted UDP packet (which can be spoofed or broadcast) to the server, typically on port 7787. The module allows the attacker to inject a customizable payload (up to 512 bytes, avoiding certain bad characters) that will be executed with elevated privileges if the exploit is successful. The exploit includes a version check function to determine if the target is vulnerable. The code is written in Ruby and is designed to be used within the Metasploit framework. The repository structure is minimal, containing only the exploit module file.
This repository contains a single Metasploit exploit module targeting Unreal Tournament 2004 servers (Build 3186) on Windows, specifically exploiting a buffer overflow in the GameSpy 'secure' UDP query handler (CVE-2004-0608). The exploit works by sending a single crafted UDP packet (which can be spoofed or broadcast) to the server, typically on port 7787. The payload is customizable via Metasploit and allows for arbitrary code execution on the target. The module includes version detection logic and can check if the target is vulnerable. The exploit is operational and can be used to gain remote code execution on unpatched UT2004 servers. The only file in the repository is a Ruby script structured as a standard Metasploit module, making use of the Metasploit framework's UDP and payload handling capabilities.
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