A use-after-free vulnerability exists in Adobe Flash Player versions prior to 18.0.0.329, 19.x and 20.x prior to 20.0.0.306 on Windows and OS X, and prior to 11.2.202.569 on Linux, as well as in Adobe AIR and its SDK/Compiler prior to 20.0.0.260. The vulnerability allows attackers to execute arbitrary code by triggering a use-after-free condition via unspecified vectors. This is distinct from other contemporaneous vulnerabilities (CVE-2016-0973, CVE-2016-0975, CVE-2016-0982, CVE-2016-0983, CVE-2016-0984).
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1 valid exploit after Mallory filtered fakes, detection scripts, and README-only repos (1 hidden).
This repository contains a browser-based exploit targeting the Nintendo Wii, specifically leveraging a Flash (ActionScript) loader (flash-exploit/loader.as) to trigger a vulnerability in the Wii's browser or system menu. The exploit is delivered via a web page (server/index.html) that embeds a Flash object, which, when loaded on the Wii, performs a heap spray and ROP chain to gain arbitrary code execution. The payload is a custom-built binary (payload.bin) that is constructed from a loader stub, a custom loader, and an embedded boot.elf (arbitrary executable, typically a homebrew loader or custom application). The payload is built using provided scripts and C utilities (payloadBuilder.c, ropFormat.c, buildNdump.sh), and includes PowerPC assembly and C code for low-level operations on the Wii hardware. The exploit is operational and allows for arbitrary code execution on the Wii, enabling homebrew or custom firmware installation. The repository is structured into directories for the Flash exploit, payload construction, loader code, and a simple web server for hosting the exploit. The main attack vector is via the Wii's browser, requiring the user to visit a specially crafted web page hosting the exploit and payload files.
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Cross-references every affected SKU, including bundled OEM variants.
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